I am reminded quite often that you can't get away from the social politics of humans.
I play
World of Warcraft (
WoW) which is an
MMORPG, Massively
Multiplayer Online Role-Playing Game. Way back in the day, there were
MUDs (
Multi-User Dungeon), which were text based. You logged on through a Telnet type system and followed the text which basically described a room with exits, etc. Actually, Marty's blog entry on
interactive fiction explains this very well. Of course, the father of all these games is Dungeons & Dragons, which involved actual face to face group role playing. I did that too. I even was a
DM (Dungeon Master).
Well, today,
MMORPGs are extremely complex and graphically interfaced games. They started out with
Neverwinter Nights, very basic graphics, to
Ultima Online and the
Final Fantasy series. Then came
EverQuest and the real shit was launched. Hundreds of thousands of users playing against and with each other in rich graphical worlds. And then came
World of Warcraft. And with
World of Warcraft, a whole slew of worldwide popularity for
MMORPGs. Millions of people started playing
WoW, quickly outstripping the number of subscribed users in
EverQuest.
World of Warcraft was born out of the
Warcraft series of strategy games created by the gaming company Blizzard Entertainment. The series started out with
Warcraft: Orcs and Humans,
Warcraft II and the expansion
Warcraft II: Beyond The Dark Portal,
Warcraft III: Reign Of Chaos and its expansion
Warcraft III: The Frozen Throne.
World of
Warcraft is set in the universe and story line created in this series, characters, plots, etc, all pertaining to the game. There are
orcs and elves, humans and
dwarves, trolls and a sort of bull like race called
taurens. Along with the new blood elves and
draenei (really hard to describe what they are). Various classes to play like warriors,
mages, priests, paladins, shamans, warlocks, hunters (ranger types) and rogues. Your characters can learn professions for crafting and trading (yes, there is economy on these games) like
blacksmithing,
leatherworking, tailoring, alchemy, enchanting, mining, skinning and herbalism, cooking, fishing, first aid and the new
jewelcrafting.
Anyway, I digress and if you want more info, you can ask me. I am always happy to answer questions about
WoW.
So anyway, you play your chosen character alongside hundreds of other players on any given server (realm) of the game. People form guilds to group up on the hard dungeons and content of the game and vaguely (I'll explain this later) form friendships. I'll get back to this paragraph shortly.
Like in the series of
Warcraft,
WoW came out with an expansion as well, called
World of Worldcraft: The Burning Crusade. Once the expansion was announced, there was drooling anticipation for its release, the date never quite being firm until sometime last year. The sort of date was moved back several times and then finally firmly announced for January 16
th, 2007. They would release the game in normal format and then also release a Collector's Edition full of cool stuff like an art book, in-game cute pet, behind the scenes DVD, etc. A limited, never again to be released edition.
I foolishly, because I should of known better, not because of him but underestimating the power of
WoW, asked my non-
WoW loving husband to buy me a copy of the Collector's Edition because I'd never had one before and well, I'm addicted to
WoW. The power of
WoW has taken me too.
My husband loves me. He hates that I play
WoW, thinks it sucks my soul away. And maybe it does when I play way too much. But my husband loves me and so he says yes, he will buy me a copy of the Collector's Edition of
World of Warcraft: The Burning Crusade.He started looking maybe the end of November 2006, I think, and by then, they were all sold out on the
pre-buy. You see, I should have made a move on it in, like, June. But I wasn't thinking either, and like I said, since I play the game, I should have known better. So I knew I would have to wait until Jan. 16
th, 2007 to see if I could get a copy in the store on the day of release. And so I wait.
January 16
th, 2007 finally rolls around. I catch a cold on the 15
th and could barely get up on the 16
th to go to Best Buy to find a Collector's Edition. I figured I would go to the closest Best Buy just down the street because I was feeling rotten enough to figure I would just get the standard edition if there were no collector's left and go home back to bed. Cut my losses and sleep.
I got to Best Buy about TWO MINUTES after 10am, opening time. And they were all gone. Two minutes. I was very disappointed. But I grabbed the standard copy and went to stand in line to purchase it. Ahead of me were two men holding a copy of the Collector's Edition a piece. No, I didn't go all Aries on them, kick them in the head and take one for myself. I just stood feeling all bad (illness) and all bad (didn't get a copy) until I realized they were talking about their friend for whom they were buying a copy for being ambivalent about wanting one. I immediately piped up saying "I'll buy it!". They deliberated for a bit. Apparently the guy behind me gave it up to them because he decided to get the standard copy. They asked him if it was okay to give it to me because they wanted it to go to someone who really wanted it. He said it was okay with him because he would want the same thing. So they handed me a copy of the Collector's Edition right there in line. I was a bit blown away and asked if they were sure a couple of times. No, really, I did. Because by this point, it was selling on
Ebay for about $300 when it goes for $70 in the store. They were sure and I thanked them many times, telling them I would write about their good human act in my blog. So I own the Collector's Edition for
World of Warcraft: The Burning Crusade due to some very nice social "politics".
And then comes the not so nice, real social politics. Of an online game. And trust me, they exist. People say "It's just a game!". Hell, some of the players themselves when trying to diffuse drama in-game say the same thing. But it's not. You're dealing with real people, hundreds on hundreds of them, behind these "
toons" (the graphical representation of your character in-game) and just like real people in real life, they have feelings, emotions, thoughts, idiocies, mental illnesses, careers, lives. And so many varied opinions about things.
I had been in my guild since June 2006 and had built up the type of friendships that happen in the game (I'll get to that). I played with my
guildmates and would often drop anything I was doing on different characters or in different parts of the "world" to come help out on raids or an individual
guildmate. I had shared some personal information with a couple of people and they with me. But I wouldn't call it "friendship" in the way of the friend you have in real life. These friendships are very situational, meaning pretty much in-game only. Although you might have exchanged photos through email, they don't email if you go missing from the game for some time or if you have explained you've been having a hard time in life.
I log on Tuesday after purchasing my game and find that I have no guild, I've been "booted" by the guild leader along with about thirty other people. Later he "explained" that he was basically getting rid of all the "non-dedicated raiders", meaning people who don't raid the bigger dungeons in large groups, because "non-raiders turn off the solid raiders". I think partly he was feeling, well, hurt, that all these people had been leaving by their own
volition to form another guild of their own.
There was no explanation, no warning and I became very triggered from old high school trauma where I was outcast, unwanted no matter what I had put into something. I wasn't teased, I was tortured. I was physically abused, my hands and head slammed into lockers, tripped in the halls and kicked when down. Emotionally abused, called names, clever and very manipulative schemes played out against me. I say this fairly plainly, I don't feel much about it. I didn't even know it was an issue until a couple of years ago when I was describing these experiences to Marty, again without much emotion and I look up and he's crying. It flabbergasted me because I hadn't thought of this as abuse, it happened so often that I guess I just got "used" to it in certain ways. It still hurt, of course, but I numbed out. Else, I wouldn't have made it to this point in my life as a fairly whole human being.
So, I was feeling really rotten, upset. Here I am hoping that I can go through the Dark Portal (to the new expansion content) with some
guildmates and start questing and playing this new form of the game with them and
bam, not going to happen. I didn't flip out. I went and picked up my scooter from the mechanic and had lunch with Marty.
He was very sweet in this whole thing, asking to see the new content and soothing my hurt feelings, talking me through it in the best way, psychologically. So I could see it wasn't on me, but really, on the guild leader and the game and how it creates social politics. Helped a little bit.
My crap
resurged a little bit after I did managed to talk to the guild leader about what had happened and he explained it to me. I asked if there was anyway to get back in and he said, "Sure, you can reapply to the guild if you can reliably raid two to four nights a week." I did not laugh at him. And I was even nicely polite and did not get crazy Aries on his ass. I just told him that I had a marriage, a full time job, classes and an actual life but thanks for the time in the guild. He thanked me in return and I went on my not-so-merry way, almost in tears. I did not say "Whatever!" to him. I really do not want to join the ranks of
WoW Drama.org. Yes, there is a website dedicated to all the crazy drama that goes on throughout the worlds of
warcraft.
And, this experience only serves to remind me that connections in this game are not the kinds that I
SHOULD be cultivating, those in real life, with real concern, real connections. And on that note, I'm going to write an email to someone I met at Burning Man (which, I might say might fall under the same sort of type of connection as the game but fortunately, not with this person).